![]() ![]() ![]() We do not find the pseudo middle to be a good solution. Call of Duty should finally decide whether it is a grown-up military title, or a pure fun shooter. In short: the relatively authentic story is offset by a vastly exaggerated and childish gameplay. We find it strange to massacre our own village as the one-man army Raul Menendez or to hunt air missiles with an armored horse. Although this flaw is common in this genre, some action titles ( Borderlands 2 for example) employ a certain self irony, which Call of Duty is painfully lacking. Many of the missions and situations are unrealistic and even ridiculous, making it hard to take the title seriously. In order to ensure a certain standard, Treyarch relies on quantity instead of quality, meaning hundreds of enemies. As we know from other action titles, the enemies are often very stupid and love to run towards our character, as to prove their intelligence. The AI in Black Ops 2 deserves criticism. Although the sound quality is worse than that of Battlefield 3, it is worthy of a good score. The new Strike Force missions (we get a limited number of troops and can issue orders - bird's-eye view is available) introduce a bit of tactics to the series.Īpart from a couple of vague driving and airplane passages, the controls are comfortably smooth and neat. As the areas have become more open, the player has more freedom of movement than in the previous titles. We mostly run with a couple of teammates through the diversely designed and well staged levels, enriched by a number of scripts. Anyone who has played Call of Duty will feel right at home. In terms of gameplay, there are hardly any surprises. Is the project successful? Our article deals solely with the single player mode. The newest family offspring should continue this trend and bring some fresh air to the series thanks to innovations. The reason: Black Ops offered a surprisingly compelling story for the Call of Duty setting. Ever since the previous chapter, Treyarch can be considered equal or even better. With the title World at War, the US developer was considered the weaker team, not reaching the quality of the CoD founder. The odd volumes are done by Infinity Ward, while the even volumes come from Treyarch. One could almost speak of a mass phenomenon.Īctivision is well aware of the importance of this and provides the community with a new installment every 12 months. Whether it's newspapers, movies, or TV series: no other first-person shooter is mentioned so often. In addition to the various sales records, the publisher, Activision, enjoys a high reputation that transcends the gaming scene. Almost no other action franchise is as successful as Call of Duty. ![]()
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